In this series, you will assemble a game from premade parts,
the one you can see here.
The idea is to give you a sense of how games are made,
how we manage the complexity by dividing it into small parts.
And you will also get a sense for how the Godot editor works.
If you look at the full level here, it might seem a bit complex, a bit busy.
But the reality is, when creating games, we don't make everything at once.
We make small parts one by one and later combine them.
For example, you might start with the player.
The player right now can move.
You have the hands that rotate and you have the ability to shoot.
But you might start with just the player like that that can move.
And later you would add the weapon that you would code separately.
Then you have the rooms.
But before making the rooms, you might make some pickup
that you can collect by walking on it,
and then you can place it inside of the rooms.
And once you made it, you can actually multiply it,
reuse it as many times as you need throughout your game.
And when you do so, when you change the room,
it automatically updates in the main game level.
To move characters and to make things happen in the game.
We also use written code, which you have an example of right now.
At the moment, it might look very complicated,
but trust me, by the end of the course
you will be very comfortable with all of that,
that's what you're here to learn.
All you need to know is that we have some parts that we see in the editor
and we add scripts to them to take control of them and make them move.
With that, let's get started assembling the game.