To get started you'll need to download
and extract the project files and install Godot.
You'll see detailed instructions on how to do that below the video.
Once you're set up, you want to open Godot.
This will open the project list or project launcher.
In there, you can import projects by clicking the Import button on the right,
so click that
and this expects a path to the project directory.
I'm going to go to the place I extracted the project.
It's called godot-game-to-assemble
and I'm going to copy its path on my system.
It goes with right-click, Copy,
and then I can paste the path with Ctrl+v in there
and click the Import & Edit button.
You'll only be able to do that if your path is correct.
With that, this opens Godot
and opens the project that appears to be mostly empty right now.
It opens the main scene.
A scene is a place in which we work and that we can run in the Godot engine.
This scene is composed of the things you see in the top left,
in the Scene dock.
Those building blocks are called nodes in this case.
We prepared a couple
just to ensure that we have everything we need to assemble our game.
In the bottom left, you will find the file system.
This is a dock that lists all the files in our project.
And on the right side, you will find the Inspector.
This changes when we click on different nodes on the left
and shows their settings if you want.
At the top, you can find some workspaces.
We'll be working in the 2D workspace right now,
but later we'll jump to the script one.
This is a very brief tour.
We'll learn a lot more about the Godot interface in upcoming projects.
For now, we want to focus on assembling our game.
To get started, we'll add the player to our game.
The way we can do that is using the file system dock in the bottom left.
Click the Search files bar to search for the player scene file
and type player.
To add it, you need to ensure that you selected the main node here.
You can click a node in the scene dock to select it.
Main should be highlighted.
Then, click and drag the Player.tscn file onto the view.
This is going to create what we call an instance of the scene.
It's a reproduction of it, if you want.
You can click the cross next to the player to clean up the search
and fold the player directory.
Now you can press F5
or click the Play button in the top right of the project to play
and see that you can now control the character's hands.
You can click to fire bullets
and you can press W-A-S-D to move the character.
We don't see it moving because we lack an environment,
but we're going to add that next.
Press F8 to stop playing the game.