1 00:00:00,614 --> 00:00:04,656 In this series, you'll code your first complete minigame, 2 00:00:04,657 --> 00:00:07,671 building up on everything that we did previously. 3 00:00:07,714 --> 00:00:10,929 You can see the character that you coded already 4 00:00:10,930 --> 00:00:15,571 and the random rocks, but we also added a couple of traps 5 00:00:15,572 --> 00:00:19,757 like this wall that pushes you as you walk in front of it. 6 00:00:20,057 --> 00:00:23,370 If the time runs out, in this game, you lose, 7 00:00:23,371 --> 00:00:26,620 and if you reach the finish line before that, you win. 8 00:00:26,621 --> 00:00:29,086 I can show you the finish line here. 9 00:00:30,786 --> 00:00:32,314 The idea is to do two things. 10 00:00:32,315 --> 00:00:37,299 For one, is to create your first complete and slightly complex scene 11 00:00:37,300 --> 00:00:39,514 to see how you make everything work together 12 00:00:39,515 --> 00:00:43,371 and sequence the countdown animation at the start, 13 00:00:43,372 --> 00:00:45,957 then letting the player start moving. 14 00:00:45,958 --> 00:00:47,371 After that only. 15 00:00:48,314 --> 00:00:50,700 How you do the win and lose, conditions. 16 00:00:50,701 --> 00:00:52,540 But also, we're going to work on collision. 17 00:00:52,541 --> 00:00:56,580 So making sure the player cannot walk outside of the level, 18 00:00:56,581 --> 00:01:01,186 or things like areas, these walls that push the player, 19 00:01:01,541 --> 00:01:04,410 that trigger when you walk in front of them, 20 00:01:04,414 --> 00:01:05,914 as you can see now. 21 00:01:06,486 --> 00:01:09,414 We'll come back to this game again in the course 22 00:01:09,415 --> 00:01:12,020 and flesh it out, make it more interesting, 23 00:01:12,021 --> 00:01:15,591 but in this series, we'll lay some solid foundations. 24 00:01:15,592 --> 00:01:18,213 We'll make a complete prototype for it. 25 00:01:18,214 --> 00:01:21,286 I'll see you in the next lesson to get started.