In this series, you'll code your first complete minigame,
building up on everything that we did previously.
You can see the character that you coded already
and the random rocks, but we also added a couple of traps
like this wall that pushes you as you walk in front of it.
If the time runs out, in this game, you lose,
and if you reach the finish line before that, you win.
I can show you the finish line here.
The idea is to do two things.
For one, is to create your first complete and slightly complex scene
to see how you make everything work together
and sequence the countdown animation at the start,
then letting the player start moving.
After that only.
How you do the win and lose, conditions.
But also, we're going to work on collision.
So making sure the player cannot walk outside of the level,
or things like areas, these walls that push the player,
that trigger when you walk in front of them,
as you can see now.
We'll come back to this game again in the course
and flesh it out, make it more interesting,
but in this series, we'll lay some solid foundations.
We'll make a complete prototype for it.
I'll see you in the next lesson to get started.