So far, you’ve been learning with small, standalone projects. Welcome to your first complete mini-game!
In this series, we’ll reuse our top-down character and rock generation to create a small obstacle course.
In this game, the player’s goal is to reach the finish area before the time reaches zero.
In this series, we’ll code an obstacle that detects when the player walks in front of it and pushes them off the course.
We’ll also draw walls to prevent the player from walking off the level.
Finally, we’ll create a game start animation and code win and lose conditions.
Note that we’ll revisit this project later in the course to add power-ups, pressure plates, doors, and more.
In this series, you will learn to:
In the next lesson, we’ll start creating the main game scene.
To get started, open the project “Learn to Code with Godot:
Practices” in Godot and, in the FileSystem dock, expand the
ObstacleCourse
directory. We will create a scene together.
See you in the lesson!