[gd_scene load_steps=7 format=2] [ext_resource path="res://src/Player/Skin.gd" type="Script" id=1] [ext_resource path="res://assets/sprites/shadow.png" type="Texture" id=2] [ext_resource path="res://assets/sprites/robi.png" type="Texture" id=3] [sub_resource type="Animation" id=1] resource_name = "REST_POSE" length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0, 0 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/2/type = "value" tracks/2/path = NodePath(".:self_modulate") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ) ] } tracks/3/type = "value" tracks/3/path = NodePath(".:modulate") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ) ] } tracks/4/type = "value" tracks/4/path = NodePath(".:scale") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } [sub_resource type="Animation" id=2] resource_name = "die" length = 0.5 tracks/0/type = "value" tracks/0/path = NodePath(":scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5 ), "transitions": PoolRealArray( 0.233258, 1 ), "update": 0, "values": [ Vector2( 1, 1 ), Vector2( 0.0554004, 0.0554004 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(":modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.3, 0.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ] } [sub_resource type="Animation" id=3] length = 0.4 tracks/0/type = "value" tracks/0/path = NodePath(":scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.4 ), "transitions": PoolRealArray( -3.605, 1.07177 ), "update": 0, "values": [ Vector2( 0.0554004, 0.0554004 ), Vector2( 1, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(":modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.3, 0.4 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ) ] } [node name="Skin" type="Position2D"] script = ExtResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/REST_POSE = SubResource( 1 ) anims/die = SubResource( 2 ) anims/spawn = SubResource( 3 ) [node name="shadow" type="Sprite" parent="."] scale = Vector2( 0.374978, 0.356176 ) texture = ExtResource( 2 ) [node name="robi" type="Sprite" parent="."] position = Vector2( -5.44446, -62.6667 ) scale = Vector2( 0.477689, 0.453737 ) texture = ExtResource( 3 )