[gd_scene load_steps=20 format=2] [ext_resource path="res://src/Player/Player.gd" type="Script" id=1] [ext_resource path="res://src/Player/Hook/Hook.tscn" type="PackedScene" id=2] [ext_resource path="res://src/Player/LedgeWallDetector.tscn" type="PackedScene" id=3] [ext_resource path="res://src/Player/FloorDetector.tscn" type="PackedScene" id=4] [ext_resource path="res://src/Player/PassThrough.tscn" type="PackedScene" id=5] [ext_resource path="res://src/Player/Camera/CameraRig.tscn" type="PackedScene" id=6] [ext_resource path="res://src/Player/Skin.tscn" type="PackedScene" id=7] [ext_resource path="res://src/Main/StateMachine/StateMachine.gd" type="Script" id=8] [ext_resource path="res://src/Player/States/Move.gd" type="Script" id=9] [ext_resource path="res://src/Player/States/Idle.gd" type="Script" id=10] [ext_resource path="res://src/Player/States/Run.gd" type="Script" id=11] [ext_resource path="res://src/Player/States/Air.gd" type="Script" id=12] [ext_resource path="res://src/Player/States/Wall.gd" type="Script" id=13] [ext_resource path="res://src/Player/States/Ledge.gd" type="Script" id=14] [ext_resource path="res://src/Player/States/Hook.gd" type="Script" id=15] [ext_resource path="res://src/Player/States/Debug.gd" type="Script" id=16] [ext_resource path="res://src/Player/States/Spawn.gd" type="Script" id=17] [ext_resource path="res://src/Player/States/Die.gd" type="Script" id=18] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 30, 30 ) [node name="Player" type="KinematicBody2D"] collision_mask = 14 script = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0, -30 ) shape = SubResource( 1 ) [node name="Hook" parent="." instance=ExtResource( 2 )] position = Vector2( 0, -30 ) [node name="LedgeWallDetector" parent="." instance=ExtResource( 3 )] is_active = true [node name="FloorDetector" parent="." instance=ExtResource( 4 )] [node name="PassThrough" parent="." instance=ExtResource( 5 )] [node name="CameraRig" parent="." instance=ExtResource( 6 )] editor/display_folded = true position = Vector2( 0, -30 ) [node name="ShakingCamera" parent="CameraRig" index="0"] DAMP_EASING = 1.0 is_shaking = false default_smoothing_speed = { "gamepad": 1, "mouse": 3 } [node name="Skin" parent="." instance=ExtResource( 7 )] [node name="StateMachine" type="Node" parent="."] script = ExtResource( 8 ) initial_state = NodePath("Spawn") [node name="Move" type="Node" parent="StateMachine"] script = ExtResource( 9 ) [node name="Idle" type="Node" parent="StateMachine/Move"] editor/display_folded = true script = ExtResource( 10 ) [node name="JumpDelay" type="Timer" parent="StateMachine/Move/Idle"] wait_time = 0.1 one_shot = true [node name="Run" type="Node" parent="StateMachine/Move"] script = ExtResource( 11 ) [node name="Air" type="Node" parent="StateMachine/Move"] editor/display_folded = true script = ExtResource( 12 ) acceleration_x = 5000.0 [node name="JumpDelay" type="Timer" parent="StateMachine/Move/Air"] wait_time = 0.3 one_shot = true [node name="ControlsFreeze" type="Timer" parent="StateMachine/Move/Air"] wait_time = 0.16 one_shot = true [node name="Wall" type="Node" parent="StateMachine/Move"] script = ExtResource( 13 ) slide_acceleration = 1600.0 max_slide_speed = 400.0 friction_factor = 0.15 jump_strength = Vector2( 500, 400 ) [node name="Ledge" type="Node" parent="StateMachine"] script = ExtResource( 14 ) [node name="Hook" type="Node" parent="StateMachine"] script = ExtResource( 15 ) arrive_push = 900.0 [node name="Debug" type="Node" parent="StateMachine"] script = ExtResource( 16 ) [node name="Spawn" type="Node" parent="StateMachine"] script = ExtResource( 17 ) [node name="Die" type="Node" parent="StateMachine"] script = ExtResource( 18 ) [editable path="CameraRig"]