; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Area2D", "class": "HookTarget", "language": "GDScript", "path": "res://src/Objects/HookTarget.gd" }, { "base": "Node", "class": "State", "language": "GDScript", "path": "res://src/Main/StateMachine/State.gd" }, { "base": "Node", "class": "StateMachine", "language": "GDScript", "path": "res://src/Main/StateMachine/StateMachine.gd" } ] _global_script_class_icons={ "HookTarget": "", "State": "", "StateMachine": "" } [application] config/name="Chapter 1: Design and Code Structure" run/main_scene="res://src/Main/Game.tscn" config/icon="res://icon.png" [autoload] Events="*res://src/Autoload/Events.gd" [debug] gdscript/warnings/enable=false