; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Area2D", "class": "HookTarget", "language": "GDScript", "path": "res://src/Objects/HookTarget.gd" }, { "base": "KinematicBody2D", "class": "Player", "language": "GDScript", "path": "res://src/Player/Player.gd" }, { "base": "Node", "class": "State", "language": "GDScript", "path": "res://src/Main/StateMachine/State.gd" }, { "base": "Node", "class": "StateMachine", "language": "GDScript", "path": "res://src/Main/StateMachine/StateMachine.gd" } ] _global_script_class_icons={ "HookTarget": "", "Player": "", "State": "", "StateMachine": "" } [application] config/name="Chapter 2: Base Movement" run/main_scene="res://src/Main/Game.tscn" config/icon="res://icon.png" [autoload] Events="*res://src/Autoload/Events.gd" [debug] gdscript/warnings/enable=false [display] window/size/width=1920 window/size/height=1080 window/size/test_width=1280 window/size/test_height=720 window/stretch/mode="2d" window/stretch/aspect="expand" [input] move_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null) ] } move_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null) ] } jump={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_1="Player" 2d_physics/layer_2="World" 2d_physics/layer_3="Hookable" 2d_physics/layer_4="PassThrough" [rendering] environment/default_environment="res://default_env.tres"