[gd_scene load_steps=9 format=2] [ext_resource path="res://src/Player/Player.gd" type="Script" id=1] [ext_resource path="res://src/Main/StateMachine/StateMachine.gd" type="Script" id=2] [ext_resource path="res://src/Player/States/Move.gd" type="Script" id=3] [ext_resource path="res://src/Player/States/Idle.gd" type="Script" id=4] [ext_resource path="res://src/Player/States/Run.gd" type="Script" id=5] [ext_resource path="res://src/Player/States/Air.gd" type="Script" id=6] [ext_resource path="res://assets/sprites/robi.png" type="Texture" id=7] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 20, 20 ) [node name="Player" type="KinematicBody2D"] collision_mask = 10 script = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0, -20 ) shape = SubResource( 1 ) [node name="StateMachine" type="Node" parent="."] script = ExtResource( 2 ) initial_state = NodePath("Move/Idle") [node name="Move" type="Node" parent="StateMachine"] script = ExtResource( 3 ) [node name="Idle" type="Node" parent="StateMachine/Move"] script = ExtResource( 4 ) [node name="Run" type="Node" parent="StateMachine/Move"] script = ExtResource( 5 ) [node name="Air" type="Node" parent="StateMachine/Move"] script = ExtResource( 6 ) [node name="Robi" type="Sprite" parent="."] position = Vector2( -6.11397, -67.5556 ) scale = Vector2( 0.5, 0.5 ) texture = ExtResource( 7 )