[gd_scene load_steps=7 format=2] [ext_resource path="res://src/Agents/Target.gd" type="Script" id=1] [ext_resource path="res://assets/target.png" type="Texture" id=2] [sub_resource type="CircleShape2D" id=1] radius = 19.8157 [sub_resource type="Animation" id=2] resource_name = "fade_in" length = 0.4 tracks/0/type = "value" tracks/0/path = NodePath("Target:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0.3 ), "transitions": PoolRealArray( 1 ), "update": 3, "values": [ Color( 1, 1, 1, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } [sub_resource type="Animation" id=3] length = 0.4 tracks/0/type = "value" tracks/0/path = NodePath("Target:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0.3 ), "transitions": PoolRealArray( 1 ), "update": 3, "values": [ Color( 1, 1, 1, 0 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.3 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ true, false ] } [sub_resource type="Animation" id=4] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Target:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } [node name="Target" type="Area2D"] collision_layer = 0 script = ExtResource( 1 ) [node name="Target" type="Sprite" parent="."] modulate = Color( 1, 1, 1, 0 ) texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/fade_in = SubResource( 2 ) anims/fade_out = SubResource( 3 ) anims/show = SubResource( 4 )