; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Node", "class": "State", "language": "GDScript", "path": "res://src/Main/StateMachine/State.gd" }, { "base": "Node", "class": "StateMachine", "language": "GDScript", "path": "res://src/Main/StateMachine/StateMachine.gd" } ] _global_script_class_icons={ "State": "res://assets/2d/icons/state.svg", "StateMachine": "res://assets/2d/icons/state_machine.svg" } [application] config/name="3D Third-Person Open Mannequin: State Machine" run/main_scene="res://src/Main/Game.tscn" config/icon="res://icon.png" [display] window/size/width=1920 window/size/height=1080 window/size/test_width=1280 window/size/test_height=720 window/stretch/mode="2d" window/stretch/aspect="keep" [input] toggle_mouse_captured={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_1="player" 2d_physics/layer_2="world" [rendering] quality/filters/msaa=3 environment/default_environment="res://default_env.tres"