[gd_scene load_steps=7 format=2] [ext_resource path="res://src/Player/Player.tscn" type="PackedScene" id=1] [ext_resource path="res://assets/3d/materials/floor.tres" type="Material" id=2] [ext_resource path="res://assets/3d/level/level_environment.tres" type="Environment" id=4] [ext_resource path="res://src/Level/Playground.tscn" type="PackedScene" id=5] [sub_resource type="PlaneMesh" id=1] size = Vector2( 100, 100 ) [sub_resource type="BoxShape" id=2] margin = 0.001 extents = Vector3( 50, 1, 50 ) [node name="Game" type="Node"] [node name="Player" parent="." instance=ExtResource( 1 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.58673, -0.0176746, -5.36121 ) collision_mask = 2 [node name="Playground" parent="." instance=ExtResource( 5 )] transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -16 ) [node name="Ground" type="MeshInstance" parent="."] mesh = SubResource( 1 ) material/0 = ExtResource( 2 ) [node name="StaticBody" type="StaticBody" parent="Ground"] collision_layer = 2 collision_mask = 0 [node name="CollisionShape" type="CollisionShape" parent="Ground/StaticBody"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 ) shape = SubResource( 2 ) [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 0.766044, 0.166366, -0.620885, 0.271654, 0.791635, 0.547283, 0.582563, -0.587909, 0.561233, -3.00978, 2.72808, 0 ) light_energy = 0.8 shadow_enabled = true [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = ExtResource( 4 ) [node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 0, 6.04843, 0 ) current = true