[gd_scene load_steps=6 format=2] [ext_resource path="res://Assets/glowing_circle.png" type="Texture" id=1] [sub_resource type="Curve" id=1] _data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.493213, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=2] curve = SubResource( 1 ) [sub_resource type="ParticlesMaterial" id=3] emission_shape = 1 emission_sphere_radius = 60.0 flag_disable_z = true gravity = Vector3( 0, 0, 0 ) orbit_velocity = 0.0 orbit_velocity_random = 0.0 radial_accel = -80.0 radial_accel_random = 0.3 scale = 0.5 scale_random = 0.3 scale_curve = SubResource( 2 ) color = Color( 1.1, 1.1, 1.1, 1 ) [sub_resource type="Animation" id=4] resource_name = "Charge" length = 2.0 tracks/0/type = "value" tracks/0/path = NodePath(".:speed_scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 2 ), "transitions": PoolRealArray( 2, 1 ), "update": 0, "values": [ 0.5, 4.0 ] } tracks/1/type = "value" tracks/1/path = NodePath(".:self_modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 2 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Color( 1.1, 1.1, 1.1, 1 ), Color( 1.5, 1.5, 1.5, 1 ) ] } [node name="ChargingParticles" type="Particles2D"] self_modulate = Color( 1.5, 1.5, 1.5, 1 ) amount = 16 speed_scale = 4.0 local_coords = false process_material = SubResource( 3 ) texture = ExtResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/Charge = SubResource( 4 )