[gd_scene load_steps=8 format=2] [ext_resource path="res://Assets/asteroid.svg" type="Texture" id=1] [ext_resource path="res://Explosion/Explosion.tscn" type="PackedScene" id=2] [sub_resource type="GDScript" id=1] script/source = "extends KinematicBody2D export var flying_direction := Vector2.LEFT export var flying_speed := 600.0 onready var _velocity := flying_direction * flying_speed func _process(delta: float) -> void: translate(_velocity * delta) func _on_VisibilityNotifier2D_screen_exited() -> void: queue_free() " [sub_resource type="CircleShape2D" id=2] radius = 52.7564 [sub_resource type="Animation" id=3] length = 2.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath(".:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 2 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 360.0, 0.0 ] } [sub_resource type="Animation" id=4] length = 5.0 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:self_modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1.5, 1.6 ), "transitions": PoolRealArray( 2, 0.5, 2 ), "update": 0, "values": [ Color( 2, 1, 1, 1 ), Color( 5, 1, 1, 1 ), Color( 1.1, 1, 1, 1 ) ] } tracks/1/type = "animation" tracks/1/path = NodePath("Explosion/AnimationPlayer") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "clips": PoolStringArray( "Explode" ), "times": PoolRealArray( 1.5 ) } tracks/2/type = "value" tracks/2/path = NodePath("Sprite:visible") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 1.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ true, false ] } tracks/3/type = "value" tracks/3/path = NodePath("CollisionShape2D:disabled") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 1.55 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ false, true ] } tracks/4/type = "method" tracks/4/path = NodePath(".") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 5 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "queue_free" } ] } [sub_resource type="Animation" id=5] tracks/0/type = "value" tracks/0/path = NodePath("Sprite:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:self_modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("CollisionShape2D:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } [node name="Asteroid" type="KinematicBody2D"] script = SubResource( 1 ) flying_speed = 300.0 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 2 ) [node name="Sprite" type="Sprite" parent="."] self_modulate = Color( 2, 1, 1, 1 ) rotation = 6.28319 scale = Vector2( 0.486244, 0.486244 ) texture = ExtResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="Sprite"] autoplay = "Spin" anims/Spin = SubResource( 3 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "Setup" anims/Explode = SubResource( 4 ) anims/Setup = SubResource( 5 ) [node name="Explosion" parent="." instance=ExtResource( 2 )] [node name="AnimationPlayer" parent="Explosion" index="4"] autoplay = "" [node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."] scale = Vector2( 5.31207, 5.31207 ) [connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"] [editable path="Explosion"]