[gd_scene load_steps=9 format=2] [ext_resource path="res://Shockwave/displacement_shader.shader" type="Shader" id=1] [ext_resource path="res://Shockwave/ShockwaveWorld.tscn" type="PackedScene" id=2] [ext_resource path="res://Shockwave/Shockwave.tscn" type="PackedScene" id=3] [sub_resource type="Environment" id=1] background_mode = 4 glow_enabled = true glow_levels/4 = true glow_intensity = 0.3 glow_blend_mode = 0 glow_bicubic_upscale = true [sub_resource type="ViewportTexture" id=2] viewport_path = NodePath("Mask") [sub_resource type="ShaderMaterial" id=3] resource_local_to_scene = true shader = ExtResource( 1 ) shader_param/displacement_amount = 8.0 shader_param/displacement_mask = SubResource( 2 ) [sub_resource type="ViewportTexture" id=4] flags = 5 viewport_path = NodePath("World") [sub_resource type="Animation" id=5] length = 14.0 loop = true step = 0.05 tracks/0/type = "animation" tracks/0/path = NodePath("World/ShockwaveWorld/AnimationPlayer") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "clips": PoolStringArray( "Collision" ), "times": PoolRealArray( 2 ) } tracks/1/type = "value" tracks/1/path = NodePath("Mask/Shockwave:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 6.4, 8.55 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ false, true, false ] } tracks/2/type = "value" tracks/2/path = NodePath("World/ShockwaveWorld/Explosion/SparkleParticles2D:emitting") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/3/type = "value" tracks/3/path = NodePath("World/ShockwaveWorld/Explosion/FireBurstParticles2D:emitting") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/4/type = "value" tracks/4/path = NodePath("World/ShockwaveWorld/Explosion/FireTrails/FireTrailParticles2D5:emitting") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/5/type = "value" tracks/5/path = NodePath("World/ShockwaveWorld/Explosion/FireTrails/FireTrailParticles2D4:emitting") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/6/type = "value" tracks/6/path = NodePath("World/ShockwaveWorld/Explosion/FireTrails/FireTrailParticles2D3:emitting") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = false tracks/6/enabled = true tracks/6/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/7/type = "value" tracks/7/path = NodePath("World/ShockwaveWorld/Explosion/FireTrails/FireTrailParticles2D2:emitting") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/imported = false tracks/7/enabled = true tracks/7/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/8/type = "value" tracks/8/path = NodePath("World/ShockwaveWorld/Explosion/FireTrails/FireTrailParticles2D:emitting") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/imported = false tracks/8/enabled = true tracks/8/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/9/type = "value" tracks/9/path = NodePath("World/ShockwaveWorld/Explosion/SmokeParticles2D:emitting") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/imported = false tracks/9/enabled = true tracks/9/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } [node name="ShockwaveDemo" type="Node"] [node name="World" type="Viewport" parent="."] size = Vector2( 1024, 600 ) render_target_update_mode = 3 [node name="ShockwaveWorld" parent="World" instance=ExtResource( 2 )] [node name="Camera" parent="World/ShockwaveWorld" index="5"] shake_amount = 0.0 [node name="WorldEnvironment" type="WorldEnvironment" parent="World"] environment = SubResource( 1 ) [node name="Mask" type="Viewport" parent="."] size = Vector2( 1024, 600 ) own_world = true transparent_bg = true usage = 0 render_target_update_mode = 3 [node name="Shockwave" parent="Mask" instance=ExtResource( 3 )] position = Vector2( 293.313, 393.491 ) emitting = false speed_scale = 0.8 [node name="PostProcessedScreen" type="TextureRect" parent="."] material = SubResource( 3 ) anchor_right = 1.0 anchor_bottom = 1.0 texture = SubResource( 4 ) expand = true flip_v = true __meta__ = { "_edit_use_anchors_": false } [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "Shockwave" anims/Shockwave = SubResource( 5 ) [editable path="World/ShockwaveWorld"]