[gd_scene load_steps=23 format=2] [ext_resource path="res://Assets/sparkle.png" type="Texture" id=1] [ext_resource path="res://Explosion/explosion_gradient.tres" type="Texture" id=2] [ext_resource path="res://Assets/puff.png" type="Texture" id=3] [ext_resource path="res://Assets/puff_smooth.png" type="Texture" id=5] [ext_resource path="res://Explosion/scraps_gradient.tres" type="Texture" id=6] [sub_resource type="Gradient" id=1] offsets = PoolRealArray( 0.0494297, 0.913043, 1 ) colors = PoolColorArray( 0.226562, 0.217086, 0.217086, 1, 0.133333, 0.12549, 0.12549, 1, 0.133333, 0.12549, 0.12549, 0 ) [sub_resource type="GradientTexture" id=2] gradient = SubResource( 1 ) [sub_resource type="Curve" id=3] _data = [ Vector2( 0, 0.290223 ), 0.0, 3.6562, 0, 0, Vector2( 0.682482, 1 ), -0.0677277, -0.0677277, 0, 0, Vector2( 1, 0.554545 ), -0.29932, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=4] curve = SubResource( 3 ) [sub_resource type="ParticlesMaterial" id=5] emission_shape = 1 emission_sphere_radius = 40.0 flag_disable_z = true spread = 180.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 80.0 initial_velocity_random = 0.6 angular_velocity = 40.0 orbit_velocity = 0.0 orbit_velocity_random = 0.0 damping = 40.0 damping_random = 0.5 angle = 360.0 angle_random = 1.0 scale = 2.6 scale_random = 0.5 scale_curve = SubResource( 4 ) color_ramp = SubResource( 2 ) [sub_resource type="Curve" id=6] _data = [ Vector2( 0, 0.377273 ), 0.0, 2.60769, 0, 0, Vector2( 0.761062, 0.986364 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.322727 ), -0.564845, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=7] curve = SubResource( 6 ) [sub_resource type="ParticlesMaterial" id=8] trail_divisor = 50 emission_shape = 1 emission_sphere_radius = 15.0 flag_disable_z = true spread = 180.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 1000.0 initial_velocity_random = 0.4 orbit_velocity = 0.3 orbit_velocity_random = 1.0 tangential_accel = 1000.0 tangential_accel_random = 1.0 damping = 1500.0 scale = 0.2 scale_random = 0.2 scale_curve = SubResource( 7 ) color_ramp = ExtResource( 6 ) [sub_resource type="Curve" id=9] _data = [ Vector2( 0, 0.0409091 ), 0.0, 8.35303, 0, 0, Vector2( 0.251678, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.993289, 0.0136364 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=10] curve = SubResource( 9 ) [sub_resource type="ParticlesMaterial" id=11] flag_disable_z = true spread = 180.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 350.0 initial_velocity_random = 0.5 angular_velocity = 80.0 angular_velocity_random = 0.8 orbit_velocity = 0.0 orbit_velocity_random = 0.0 damping = 100.0 damping_random = 0.85 angle = 220.0 angle_random = 1.0 scale = 2.0 scale_random = 0.2 scale_curve = SubResource( 10 ) color_ramp = ExtResource( 2 ) [sub_resource type="Gradient" id=12] offsets = PoolRealArray( 0, 0.130909, 0.345455, 0.607273, 1 ) colors = PoolColorArray( 1, 1, 1, 1, 1, 0.648972, 0.164062, 1, 1, 0.475624, 0.136719, 1, 0.888672, 0.17704, 0.17704, 1, 0.203922, 0.203922, 0.203922, 1 ) [sub_resource type="GradientTexture" id=13] gradient = SubResource( 12 ) [sub_resource type="Curve" id=14] _data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.483222, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=15] curve = SubResource( 14 ) [sub_resource type="ParticlesMaterial" id=16] lifetime_randomness = 0.6 emission_shape = 1 emission_sphere_radius = 50.0 flag_disable_z = true spread = 180.0 gravity = Vector3( 0, 0, 0 ) orbit_velocity = 0.0 orbit_velocity_random = 0.0 radial_accel = 200.0 radial_accel_random = 0.3 tangential_accel = 100.0 scale = 0.1 scale_random = 0.3 scale_curve = SubResource( 15 ) color_ramp = SubResource( 13 ) [sub_resource type="Animation" id=17] length = 3.0 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("FireBurstParticles2D:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ true, false ] } tracks/1/type = "value" tracks/1/path = NodePath("SparkleParticles2D:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ true, false ] } tracks/2/type = "value" tracks/2/path = NodePath("SmokeParticles2D:emitting") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ true, false ] } tracks/3/type = "value" tracks/3/path = NodePath("FireTrails/FireTrailParticles2D5:emitting") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 0.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ true, false ] } tracks/4/type = "value" tracks/4/path = NodePath("FireTrails/FireTrailParticles2D4:emitting") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0.05, 0.55 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ true, false ] } tracks/5/type = "value" tracks/5/path = NodePath("FireTrails/FireTrailParticles2D3:emitting") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0.1, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ true, false ] } tracks/6/type = "value" tracks/6/path = NodePath("FireTrails/FireTrailParticles2D2:emitting") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = false tracks/6/enabled = true tracks/6/keys = { "times": PoolRealArray( 0.15, 0.65 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ true, false ] } tracks/7/type = "value" tracks/7/path = NodePath("FireTrails/FireTrailParticles2D:emitting") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/imported = false tracks/7/enabled = true tracks/7/keys = { "times": PoolRealArray( 0, 0.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ true, false ] } [node name="Explosion" type="Node2D"] z_index = 1 z_as_relative = false [node name="SmokeParticles2D" type="Particles2D" parent="."] emitting = false amount = 16 lifetime = 3.0 preprocess = 0.6 explosiveness = 0.6 local_coords = false process_material = SubResource( 5 ) texture = ExtResource( 3 ) [node name="FireTrails" type="Node2D" parent="."] [node name="FireTrailParticles2D" type="Particles2D" parent="FireTrails"] modulate = Color( 1.2, 1.2, 1.2, 1 ) emitting = false amount = 50 lifetime = 0.5 randomness = 0.5 local_coords = false process_material = SubResource( 8 ) texture = ExtResource( 5 ) [node name="FireTrailParticles2D2" type="Particles2D" parent="FireTrails"] modulate = Color( 1.2, 1.2, 1.2, 1 ) emitting = false amount = 50 lifetime = 0.5 randomness = 0.5 local_coords = false draw_order = 1 process_material = SubResource( 8 ) texture = ExtResource( 5 ) [node name="FireTrailParticles2D3" type="Particles2D" parent="FireTrails"] modulate = Color( 1.2, 1.2, 1.2, 1 ) emitting = false amount = 50 lifetime = 0.5 randomness = 0.5 local_coords = false draw_order = 1 process_material = SubResource( 8 ) texture = ExtResource( 5 ) [node name="FireTrailParticles2D4" type="Particles2D" parent="FireTrails"] modulate = Color( 1.2, 1.2, 1.2, 1 ) emitting = false amount = 50 lifetime = 0.5 randomness = 0.5 local_coords = false draw_order = 1 process_material = SubResource( 8 ) texture = ExtResource( 5 ) [node name="FireTrailParticles2D5" type="Particles2D" parent="FireTrails"] modulate = Color( 1.2, 1.2, 1.2, 1 ) emitting = false amount = 50 lifetime = 0.5 randomness = 0.5 local_coords = false draw_order = 1 process_material = SubResource( 8 ) texture = ExtResource( 5 ) [node name="FireBurstParticles2D" type="Particles2D" parent="."] modulate = Color( 1.2, 1.2, 1.2, 1 ) emitting = false amount = 64 lifetime = 0.5 explosiveness = 0.3 randomness = 1.0 local_coords = false draw_order = 1 process_material = SubResource( 11 ) texture = ExtResource( 3 ) [node name="SparkleParticles2D" type="Particles2D" parent="."] modulate = Color( 1.2, 1.2, 1.2, 1 ) emitting = false amount = 32 explosiveness = 0.2 randomness = 1.0 process_material = SubResource( 16 ) texture = ExtResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "Explode" anims/Explode = SubResource( 17 )