[gd_scene load_steps=9 format=2] [ext_resource path="res://Demos/Blur/Ship.gd" type="Script" id=1] [ext_resource path="res://Shared/sprites/cloud1.png" type="Texture" id=2] [ext_resource path="res://Demos/Blur/topdown-player.svg" type="Texture" id=3] [ext_resource path="res://Shared/environments/2d_level_environment.tres" type="Environment" id=4] [sub_resource type="Gradient" id=1] offsets = PoolRealArray( 0, 0.152439, 0.768293, 1 ) colors = PoolColorArray( 1, 1, 1, 0, 0.233643, 0.717079, 0.90625, 1, 0.868338, 0.890625, 0.177429, 1, 1, 1, 1, 0 ) [sub_resource type="Gradient" id=2] offsets = PoolRealArray( 0, 0.189189, 0.668919, 1 ) colors = PoolColorArray( 0.0352941, 0.243137, 0.137255, 0, 0.129171, 0.893722, 0.503214, 1, 0.129412, 0.67451, 0.72549, 1, 0.127477, 0.524653, 0.882003, 0 ) [sub_resource type="GradientTexture" id=3] gradient = SubResource( 2 ) [sub_resource type="ParticlesMaterial" id=4] flag_disable_z = true direction = Vector3( 0, 1, 0 ) flatness = 1.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 480.0 initial_velocity_random = 0.12 orbit_velocity = 0.0 orbit_velocity_random = 0.0 scale = 0.25 scale_random = 0.11 color_ramp = SubResource( 3 ) [node name="Ship" type="Sprite"] texture = ExtResource( 3 ) script = ExtResource( 1 ) [node name="BackgroundRemoteTransform" type="RemoteTransform2D" parent="."] remote_path = NodePath("../../Camera2D") [node name="CameraBackgroundTransform" type="RemoteTransform2D" parent="."] remote_path = NodePath("../../Camera2D") [node name="ParticlesCharge" type="CPUParticles2D" parent="."] modulate = Color( 1.65, 1.65, 1.65, 1 ) position = Vector2( 0, 35 ) emitting = false amount = 60 lifetime = 1.4 one_shot = true randomness = 1.0 local_coords = false texture = ExtResource( 2 ) emission_shape = 4 emission_points = PoolVector2Array( 0, -50, 0, 50, -50, 0, 50, 0, -25, -25, 25, -25, -25, 25, 25, 25 ) emission_normals = PoolVector2Array( 0, 50, 0, -50, 50, 0, -50, 0, 25, 25, -25, 25, 25, -25, -25, -25 ) emission_colors = PoolColorArray( ) flag_align_y = true gravity = Vector2( 0, 0 ) scale_amount = 0.25 color_ramp = SubResource( 1 ) [node name="ParticlesBoost" type="Particles2D" parent="."] modulate = Color( 2.25, 2.25, 2.25, 1 ) position = Vector2( 0, -23 ) emitting = false amount = 50 one_shot = true explosiveness = 0.9 randomness = 0.89 local_coords = false process_material = SubResource( 4 ) texture = ExtResource( 2 ) [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = ExtResource( 4 )