[gd_scene load_steps=8 format=2] [ext_resource path="res://Demos/Clouds2D/clouds_noise1.tres" type="Texture" id=1] [ext_resource path="res://Shaders/clouds2D.shader" type="Shader" id=2] [ext_resource path="res://Demos/Clouds2D/clouds_noise2.tres" type="Texture" id=3] [ext_resource path="res://Demos/Clouds2D/topdown-adventure.svg" type="Texture" id=4] [sub_resource type="Gradient" id=1] offsets = PoolRealArray( 0.518987, 0.544304 ) [sub_resource type="GradientTexture" id=2] gradient = SubResource( 1 ) [sub_resource type="ShaderMaterial" id=3] shader = ExtResource( 2 ) shader_param/tint = Color( 0.0761719, 0.244629, 0.75, 0.541176 ) shader_param/scroll_direction1 = Vector2( 0.7, -0.7 ) shader_param/time_scale1 = 0.004 shader_param/tile_factor1 = 0.371 shader_param/scroll_direction2 = Vector2( 0.338, -0.869 ) shader_param/time_scale2 = 0.004 shader_param/tile_factor2 = 0.489 shader_param/noise_texture2 = ExtResource( 3 ) shader_param/gradient_texture = SubResource( 2 ) [node name="Clouds2DDemo" type="Node2D"] position = Vector2( 960.474, 543.928 ) [node name="Background" type="Sprite" parent="."] texture = ExtResource( 4 ) [node name="Clouds" type="Sprite" parent="."] material = SubResource( 3 ) scale = Vector2( 1.8781, 2.12213 ) texture = ExtResource( 1 )