[gd_resource type="ShaderMaterial" load_steps=3 format=2] [ext_resource path="res://Demos/Dissolve/noise_tex.tres" type="Texture" id=1] [ext_resource path="res://Shaders/dissolve.shader" type="Shader" id=3] [resource] shader = ExtResource( 3 ) shader_param/albedo = Color( 0.972549, 0.654902, 0.0509804, 1 ) shader_param/emission_color = Color( 0.972549, 0.164706, 0.0588235, 1 ) shader_param/emission_amount = 3.064 shader_param/burn_size = 0.1 shader_param/dissolve_amount = 0.5 shader_param/dissolve_texture = ExtResource( 1 )