[gd_scene load_steps=8 format=2] [ext_resource path="res://Shared/theme/gdquest.theme" type="Theme" id=1] [ext_resource path="res://Shared/Background2D/Demo2DBackground.tscn" type="PackedScene" id=2] [ext_resource path="res://Shaders/outline2D_outer.shader" type="Shader" id=3] [ext_resource path="res://Shared/sprites/robi_shaded.png" type="Texture" id=4] [ext_resource path="res://Shared/DemoInterface.tscn" type="PackedScene" id=5] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 3 ) shader_param/line_color = Color( 1.74, 1, 2.31, 1 ) shader_param/line_thickness = 1.323 [sub_resource type="Environment" id=2] background_mode = 4 glow_enabled = true glow_levels/4 = true glow_blend_mode = 0 glow_bicubic_upscale = true [node name="EnvironmentGlowDemo" type="Control"] anchor_right = 1.0 anchor_bottom = 1.0 theme = ExtResource( 1 ) __meta__ = { "_edit_use_anchors_": false } [node name="Demo2DBackground" parent="." instance=ExtResource( 2 )] [node name="Sprite" type="Sprite" parent="."] material = SubResource( 1 ) position = Vector2( 960, 540 ) texture = ExtResource( 4 ) __meta__ = { "_editor_description_": "Any HDR levels of color will glow, whether from an outline shader, or from a mask" } [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource( 2 ) __meta__ = { "_editor_description_": "Background mode: Canvas Glow: Enabled. Glow levels: to taste. Glow blend mode: Additive" } [node name="DemoText" parent="." instance=ExtResource( 5 )] text_bbcode = "Achieves a glow on 2D objects with a WorldEnvironment node."