[gd_scene load_steps=8 format=2] [ext_resource path="res://Shaders/flag_3d.shader" type="Shader" id=1] [sub_resource type="OpenSimplexNoise" id=1] [sub_resource type="NoiseTexture" id=2] seamless = true noise = SubResource( 1 ) [sub_resource type="ShaderMaterial" id=3] shader = ExtResource( 1 ) shader_param/wave_size = 1.0 shader_param/face_distortion = 0.5 shader_param/time_scale = Vector2( 0.3, 0 ) shader_param/uv_offset_scale = Vector2( -0.2, -0.1 ) shader_param/uv_offset_texture = SubResource( 2 ) [sub_resource type="PlaneMesh" id=4] material = SubResource( 3 ) size = Vector2( 3.2, 2 ) subdivide_width = 32 subdivide_depth = 32 [sub_resource type="SpatialMaterial" id=18] albedo_color = Color( 0.709804, 0.713726, 0.760784, 1 ) metallic = 0.56 metallic_specular = 0.24 roughness = 0.63 [sub_resource type="CylinderMesh" id=6] material = SubResource( 18 ) top_radius = 0.1 bottom_radius = 0.1 height = 4.105 [node name="Flag3DScene" type="Spatial"] [node name="Flag" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 2.82459, 0 ) mesh = SubResource( 4 ) material/0 = null [node name="Pole" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.6, 1.82459, 0 ) mesh = SubResource( 6 ) material/0 = null [node name="Camera" type="Camera" parent="."] transform = Transform( 0.951707, 0.0943711, -0.292144, 0, 0.951584, 0.30739, 0.307008, -0.292545, 0.905629, -0.961, 3.671, 2.573 ) current = true [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 1, 0, 0, 0, 0.906308, 0.422618, 0, -0.422618, 0.906308, 0, 1.703, 2.064 ) light_energy = 0.31 shadow_enabled = true