[gd_scene load_steps=4 format=2] [ext_resource path="res://Demos/MatCap/MatCapScene.tscn" type="PackedScene" id=1] [ext_resource path="res://Shared/DemoInterface.tscn" type="PackedScene" id=2] [ext_resource path="res://Shared/Demo3DEnvironment.tscn" type="PackedScene" id=3] [node name="MatCapDemo" type="Control"] anchor_right = 1.0 anchor_bottom = 1.0 __meta__ = { "_edit_use_anchors_": false } [node name="ViewportContainer" type="ViewportContainer" parent="."] anchor_right = 1.0 anchor_bottom = 1.0 stretch = true __meta__ = { "_edit_use_anchors_": false } [node name="Viewport" type="Viewport" parent="ViewportContainer"] size = Vector2( 1920, 1080 ) handle_input_locally = false msaa = 2 render_target_update_mode = 3 [node name="MatCapScene" parent="ViewportContainer/Viewport" instance=ExtResource( 1 )] [node name="Demo3DEnvironment" parent="ViewportContainer/Viewport" instance=ExtResource( 3 )] [node name="DemoInterface" parent="." instance=ExtResource( 2 )] text_bbcode = "A shader that applies a material capture texture; a texture of a sphere that is mapped using the model's normals instead of its UVs. So normals pointing to the right sample from the right of the texture."