[gd_resource type="ShaderMaterial" load_steps=2 format=2] [ext_resource path="res://Shaders/shockwave.shader" type="Shader" id=1] [resource] shader = ExtResource( 1 ) shader_param/torus_thickness = 0.286 shader_param/torus_hardness = 0.19 shader_param/torus_radius = -0.25 shader_param/torus_invert = -1.0 shader_param/torus_center = Vector2( 0.5, 0.25 ) shader_param/torus_size = Vector2( 1.78, 1 ) shader_param/displacement_amount = 0.5