[gd_resource type="ShaderMaterial" load_steps=2 format=2] [ext_resource path="res://Shaders/shockwave_3d.shader" type="Shader" id=1] [resource] shader = ExtResource( 1 ) shader_param/shockwave_origin = Vector3( 0, 0.5, 0 ) shader_param/shockwave_radius = 16.0 shader_param/shockwave_percentage = 0.0 shader_param/shockwave_width = 1.0 shader_param/shockwave_strength = 0.5