[gd_resource type="ShaderMaterial" load_steps=3 format=2] [ext_resource path="res://Shaders/water_2D.shader" type="Shader" id=1] [ext_resource path="res://Demos/Water2D/water_uv_offset.png" type="Texture" id=2] [resource] shader = ExtResource( 1 ) shader_param/shadow_color = Color( 0.0352941, 0.243137, 0.568627, 1 ) shader_param/tile_factor = 8.0 shader_param/aspect_ratio = 0.5625 shader_param/texture_offset_scale = Vector2( 1, 0.5 ) shader_param/texture_offset_height = 0.04 shader_param/texture_offset_time_scale = 0.03 shader_param/sine_time_scale = 3.0 shader_param/sine_offset_scale = Vector2( 0.4, 1.4 ) shader_param/sine_wave_size = 0.06 shader_param/texture_offset_uv = ExtResource( 2 )