[gd_resource type="ShaderMaterial" load_steps=6 format=2] [ext_resource path="res://Shaders/wind_grass.shader" type="Shader" id=1] [sub_resource type="Gradient" id=1] offsets = PoolRealArray( 0, 0.486339, 0.966102 ) colors = PoolColorArray( 0.054902, 0.556863, 0.439216, 1, 0.321569, 0.890196, 0.341176, 1, 0.4991, 0.92, 0.3588, 1 ) [sub_resource type="GradientTexture" id=2] gradient = SubResource( 1 ) [sub_resource type="OpenSimplexNoise" id=3] seed = 107 period = 151.0 lacunarity = 0.8 [sub_resource type="NoiseTexture" id=4] seamless = true bump_strength = 3.2 noise = SubResource( 3 ) [resource] shader = ExtResource( 1 ) shader_param/wind_speed = 0.2 shader_param/wind_strength = 2.0 shader_param/wind_randomness = 0.5 shader_param/color_ramp = SubResource( 2 ) shader_param/wind_noise = SubResource( 4 )