[gd_scene load_steps=4 format=2] [ext_resource path="res://Demos/WindGrass/WindGrassScene.tscn" type="PackedScene" id=1] [ext_resource path="res://Shared/DemoInterface.tscn" type="PackedScene" id=2] [ext_resource path="res://Shared/Demo3DEnvironment.tscn" type="PackedScene" id=3] [node name="Control" type="Control"] anchor_right = 1.0 anchor_bottom = 1.0 __meta__ = { "_edit_use_anchors_": false } [node name="WindGrass" parent="." instance=ExtResource( 1 )] [node name="Demo3DEnvironment" parent="." instance=ExtResource( 3 )] [node name="DemoInterface" parent="." instance=ExtResource( 2 )] text_bbcode = "A wind shader that uses MultiMesh to pass randomness data coupled with a noise texture scrolling over time in the shader."