[gd_scene load_steps=11 format=2] [ext_resource path="res://Shared/Background2D/gradient.svg" type="Texture" id=3] [ext_resource path="res://Shared/Background2D/graph.svg" type="Texture" id=4] [ext_resource path="res://Shared/Background2D/gaussian_blur_lod_15_samples.shader" type="Shader" id=5] [ext_resource path="res://Shared/Background2D/sparkle.png" type="Texture" id=6] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 5 ) shader_param/blur_size = 1.339 shader_param/texture_lod = 1.23 [sub_resource type="ShaderMaterial" id=2] [sub_resource type="Gradient" id=3] offsets = PoolRealArray( 0.0222222, 0.192593, 0.777778, 1 ) colors = PoolColorArray( 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 ) [sub_resource type="GradientTexture" id=4] gradient = SubResource( 3 ) [sub_resource type="ParticlesMaterial" id=5] emission_shape = 2 emission_box_extents = Vector3( 960, 540, 1 ) flag_disable_z = true spread = 180.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 38.0 initial_velocity_random = 0.54 angular_velocity = 127.0 angular_velocity_random = 0.7 orbit_velocity = 0.0 orbit_velocity_random = 0.0 radial_accel_random = 1.0 tangential_accel = 7.01 damping = 12.0 damping_random = 0.4 angle = 720.0 angle_random = 1.0 scale = 0.1 scale_random = 0.1 color_ramp = SubResource( 4 ) [sub_resource type="ShaderMaterial" id=6] shader = ExtResource( 5 ) shader_param/blur_size = 0.0 shader_param/texture_lod = 0.0 [node name="ParallaxBackground" type="ParallaxBackground"] layer = -1 [node name="Background" type="TextureRect" parent="."] modulate = Color( 0.0509804, 0.403922, 0.501961, 1 ) anchor_right = 1.0 anchor_bottom = 1.0 mouse_filter = 2 texture = ExtResource( 3 ) expand = true stretch_mode = 7 __meta__ = { "_edit_lock_": true, "_edit_use_anchors_": false } [node name="ParallaxLayer3" type="ParallaxLayer" parent="."] modulate = Color( 0.493, 0.58225, 0.85, 0.235294 ) motion_scale = Vector2( 0.065, 0.065 ) motion_offset = Vector2( -911, -422 ) [node name="graph3" type="Sprite" parent="ParallaxLayer3"] material = SubResource( 1 ) position = Vector2( 228.892, 440.458 ) rotation = -0.188646 scale = Vector2( 1.06777, 1.06777 ) texture = ExtResource( 4 ) [node name="graph4" type="Sprite" parent="ParallaxLayer3"] material = SubResource( 1 ) position = Vector2( 1324.96, 165.798 ) rotation = 0.523598 scale = Vector2( 1.19395, 1.19395 ) texture = ExtResource( 4 ) flip_h = true flip_v = true [node name="graph5" type="Sprite" parent="ParallaxLayer3"] material = SubResource( 1 ) position = Vector2( 794.95, 982.009 ) rotation = 3.23699 scale = Vector2( 1.19395, 1.19395 ) texture = ExtResource( 4 ) flip_h = true flip_v = true [node name="Particles2D" type="Particles2D" parent="ParallaxLayer3"] modulate = Color( 0.654902, 0.658824, 0.94902, 0.764706 ) material = SubResource( 2 ) position = Vector2( 960, 537.728 ) amount = 80 lifetime = 7.0 process_material = SubResource( 5 ) texture = ExtResource( 6 ) [node name="ParallaxLayer4" type="ParallaxLayer" parent="."] modulate = Color( 0.65098, 0.733333, 0.984314, 0.215686 ) motion_scale = Vector2( 0.1, 0.1 ) motion_offset = Vector2( -911, -422 ) [node name="graph2" type="Sprite" parent="ParallaxLayer4"] material = SubResource( 6 ) position = Vector2( 1108.84, 706.201 ) rotation = 0.142655 scale = Vector2( 1.00669, 1.00669 ) texture = ExtResource( 4 ) [node name="graph3" type="Sprite" parent="ParallaxLayer4"] material = SubResource( 6 ) position = Vector2( -28.0235, 1066.61 ) rotation = -0.131304 scale = Vector2( 1.00669, 1.00669 ) texture = ExtResource( 4 ) [node name="graph4" type="Sprite" parent="ParallaxLayer4"] material = SubResource( 6 ) position = Vector2( 226.379, -6.65726 ) rotation = -0.29064 scale = Vector2( 1.11454, 1.11454 ) texture = ExtResource( 4 ) flip_h = true flip_v = true