[gd_scene load_steps=5 format=2] [ext_resource path="res://Shared/environments/level_environment.tres" type="Environment" id=1] [ext_resource path="res://Shared/materials/basic_grey.tres" type="Material" id=2] [sub_resource type="SpatialMaterial" id=1] albedo_color = Color( 0.623529, 0.635294, 0.662745, 1 ) [sub_resource type="QuadMesh" id=2] material = SubResource( 1 ) size = Vector2( 100, 100 ) [node name="Demo3DEnvironment" type="Spatial"] [node name="BaseWorldEnvironment" type="WorldEnvironment" parent="."] environment = ExtResource( 1 ) [node name="Sun" type="DirectionalLight" parent="."] transform = Transform( 0.919232, 0.337965, -0.201972, 0, 0.512987, 0.858396, 0.393717, -0.789065, 0.471554, 0, 3.77878, 6.87228 ) light_color = Color( 0.917647, 0.85098, 0.72549, 1 ) shadow_enabled = true [node name="Ground" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 ) mesh = SubResource( 2 ) material/0 = ExtResource( 2 )