What’s a game without lasers? Well, it’s still a game. But I’d argue lasers are cool.
In this tutorial, you’re going to design a powerful laser beam.
You can use this effect for weapons, puzzles, traps, and other game mechanics.
You are going to learn to:
To follow this tutorial, you need to understand how Godot’s physics system works at a basic level. You should understand:
We are going to use GDScript code to fire the laser. You can copy the LaserBeam.gd
file from the final project and assign it to the LaserBeam
node you’re about to create if you want to skip the programming part.
Here are tutorials and guides to get you up to speed:
You can find more information in the official manual: